I have been experimenting with using Teensy-LC as USB gamepads as part of my Laser Defender Arcade machine. I found some articles with half examples, non functioning examples and many forums with people in the same situation as me, limited knowledge and a pile of errors.
Not being a software developer by trade, it has been an interesting journey recently into Unity with C# (courtesy of Ben Tristem, for giving me access to his course) and further delving into microcontrollers, this time the Teensy-LC.
I have found 2 solutions that I will document here.
1) MSF Fight Stick (XINPUT)
This actually works as documented: https://github.com/zlittell/MSF-FightStick. I copied the files into an arduino 1.8.6 directory and it compiled and uploaded.
The only gotchas I had were:
– Needed at least Arudino 1.8.6
– There was no rumble example
– XINPUT is limited to 4 devices of type xbox controller
I have made a custom PCB to cope with 6 buttons, DPAD and Rumble Motor. I will make another post about my adventures in Kicad. Which I will link here: TBC
MSF Fight Stick is a very nice way to make a custom controller for XINPUT games. I am using XINPUT on Unity as I dislike the Unity Input system, as did a Canadian dude called Kenton, who instead made is own custom HID-based device also using the teensy.
2) Custom HID-based Controller
Kenton modified the usb libraries to make a generic DINPUT controller using a custom USB device type, as documented: https://blog.hamaluik.ca/posts/making-a-custom-teensy3-hid-joystick
In 2018, this has MANY gotchas, as it would not compile AT ALL, it threw error after error at me, and I *think* this is what I had to fix (all in avr/cores/teensy3):
– I started with a new (unspoilt) copy of the Arduino IDE 1.8.7
– I performed all the source modifications listed by Kenton on his blog but for the boards.txt it is different (see embigged).
teensyLC.menu.usb.arcade=Your Gamestick Name Here teensyLC.menu.usb.arcade.build.usbtype=USB_ARCADE teensyLC.menu.usb.arcade.fake_serial=teensy_gateway
The difference in the removal of “.name” took me 5 hours to find :'(
– I modified yield.cpp, as serial was not included it complains
#if defined(USB_SERIAL) if (Serial.available()) serialEvent(); if (Serial1.available()) serialEvent1(); if (Serial2.available()) serialEvent2(); if (Serial3.available()) serialEvent3(); #ifdef HAS_KINETISK_UART3 if (Serial4.available()) serialEvent4(); #endif #ifdef HAS_KINETISK_UART4 if (Serial5.available()) serialEvent5(); #endif #if defined(HAS_KINETISK_UART5) || defined (HAS_KINETISK_LPUART0) if (Serial6.available()) serialEvent6(); #endif #endif
– Commented out like 651 in usb_desc.c (2017) as it conflicted
//#define CONFIG_DESC_SIZE MULTITOUCH_INTERFACE_DESC_POS+MULTITOUCH_INTERFACE_DESC_SIZE
Success
Now I have a device like this, with my own device name !
Make it analog
As a bonus, I made this extra function in usb_arcade.h to make the axis analog. Deadzone configuration option and full example coming soon.
void analog(uint8_t axis, uint16_t val) {
if(axis >= 4) return;
usb_arcade_data[axis] = map(val,0,1023,-127,127);
if(auto_send) usb_arcade_send();
}
Full Analog Stick example
const int BUTTON_1 = 1; const int BUTTON_2 = 2; const int BUTTON_3 = 3; const int BUTTON_4 = 4; const int BUTTON_5 = 5; const int BUTTON_6 = 6; const int BUTTON_7 = 7; const int BUTTON_8 = 8; const int BUTTON_9 = 9; const int BUTTON_10 = 10; const int BUTTON_11 = 11; const int BUTTON_12 = 12; const int ledPin = 13; const int BUTTON_13 = 14; const int BUTTON_14 = 15; const int BUTTON_15 = 16; const int BUTTON_16 = 17; const int AXIS_X = A6; const int AXIS_Y = A7; const int AXIS_RX = A8; const int AXIS_RY = A9; boolean ledOn = false; unsigned long lastTime = 0; void setup() { pinMode(ledPin, OUTPUT); pinMode(BUTTON_1, INPUT_PULLUP); pinMode(BUTTON_2, INPUT_PULLUP); pinMode(BUTTON_3, INPUT_PULLUP); pinMode(BUTTON_4, INPUT_PULLUP); pinMode(BUTTON_5, INPUT_PULLUP); pinMode(BUTTON_6, INPUT_PULLUP); pinMode(BUTTON_7, INPUT_PULLUP); pinMode(BUTTON_8, INPUT_PULLUP); pinMode(BUTTON_9, INPUT_PULLUP); pinMode(BUTTON_10, INPUT_PULLUP); pinMode(BUTTON_11, INPUT_PULLUP); pinMode(BUTTON_12, INPUT_PULLUP); pinMode(BUTTON_13, INPUT_PULLUP); pinMode(BUTTON_14, INPUT_PULLUP); pinMode(BUTTON_15, INPUT_PULLUP); pinMode(BUTTON_16, INPUT_PULLUP); pinMode(AXIS_X, INPUT); pinMode(AXIS_Y, INPUT); pinMode(AXIS_RX, INPUT); pinMode(AXIS_RY, INPUT); // read the entire joystick at once instead of per event Arcade.setAutoSend(false); lastTime = millis(); } void loop() { unsigned long time = millis(); // run at 50 Hz if(time - lastTime >= 20) { lastTime = time; // read the data of all our buttons // our buttons Arcade.button(1, 1 - digitalRead(BUTTON_1)); Arcade.button(2, 1 - digitalRead(BUTTON_2)); Arcade.button(3, 1 - digitalRead(BUTTON_3)); Arcade.button(4, 1 - digitalRead(BUTTON_4)); Arcade.button(5, 1 - digitalRead(BUTTON_5)); Arcade.button(6, 1 - digitalRead(BUTTON_6)); Arcade.button(7, 1 - digitalRead(BUTTON_7)); Arcade.button(8, 1 - digitalRead(BUTTON_8)); Arcade.button(9, 1 - digitalRead(BUTTON_9)); Arcade.button(10, 1 - digitalRead(BUTTON_10)); Arcade.button(11, 1 - digitalRead(BUTTON_11)); Arcade.button(12, 1 - digitalRead(BUTTON_12)); Arcade.button(13, 1 - digitalRead(BUTTON_13)); Arcade.button(14, 1 - digitalRead(BUTTON_14)); Arcade.button(15, 1 - digitalRead(BUTTON_15)); Arcade.button(16, 1 - digitalRead(BUTTON_16)); Arcade.axis(0, analogRead(AXIS_X)); Arcade.axis(1, analogRead(AXIS_Y)); Arcade.axis(2, analogRead(AXIS_RX)); Arcade.axis(3, analogRead(AXIS_RY)); // send a packet now Arcade.send(); // toggle our led ledOn = !ledOn; digitalWrite(ledPin, ledOn); } }
Next Steps
The next steps in USB controller development is to create my own custom HID descriptor that contains only the buttons, axes and hats I (want) need. This will come after learning much more about the lower layers of USB and setting myself up with some tools to monitor the bus. I will also get some analog devices (compass, accelerometer, potentiometer, temperature sensor, theremin?) to make some interesting input devices for my Unity games.
I hope you found this helpful.
WrightMac
A great page! Thank you for the information and putting it out here. I am in the process of (trying) creating a USB button controller and this helps out.